Through the Pack at Glenfield

 

The Seven of Clubs

 

Last Updated on 30th December 2006

 

 

 

 

I provided a vital entry to dummy on this deal from Glenfield Bridge Club on 19th July 2006

Board 18

Dealer E

NS Vul

North

 

ª T942

© A872

¨ K83

§ Q9

 

This is quite a tricky hand for East/West.  There are twenty-four points but no genuine play for any game.  Theoretically the best contract is spades; which would make if both black suits break evenly.  As it is spades break 4-2, so to make the spade game, you are reliant on the defence not playing diamonds.  The same is true of three no trumps and five clubs.  However, in four spades and three no trumps the defence get two chances to play diamonds (in spades there is no immediate entry to hand after cashing the ace of spades while, in no trumps, it is possible to use me as an entry but after cashing the king and queen of spades there is no way back to the clubs).  So, perhaps the best practical game is five clubs; the defence only gets one chance to lead diamonds and, if they don’t, as soon as East gains the lead, declarer can cash the ace and king of clubs, unblock the ace of spades, cross to dummy with me and discard the losing diamonds on the king and queen of spades.  Five of the six pairs played in my suit, two made ten tricks, one eleven and two twelve but Margaret Glover & Peter Tyers, the East/West winners, were the only pair to bid and make the game.

 

The sixth pair declared three no trumps against Margaret Stone & Alan Pardoe.  Margaret & Alan found the diamond lead to take this three down for another top to help them to victory as North/South.

 

The travellers, personal score cards and results are online.

 

 

 West

 

ª KQ7653

© Q3

¨ J9

§ 765

 

East

 

ª A

© KJ65

¨ T6

§ AKJ832

 

South

 

ª J8

© T94

¨ AQ7542

§ T4

 

 

The next card is the Six of Clubs.

 

The previous card was the Eight of Clubs.

 

 

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Last Updated

13th May 2006

 

 

 

 

 

 

 

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6.1 Bidding

Strategy

Acol

Psychic Bidding

 Precision

 

 

 

6.1.1 Hand Evaluation

Defensive Tricks

Losing Trick Count

Playing Tricks

Point Count

Total Number of Tricks

Passing

 

6.1.2 Opening Bids

One Club

One Diamond

One Heart

One Spade

One No Trump

Pre-empts

 

 

Two Clubs

Two Diamonds

Two Hearts

Two Spades

Two No Trumps

 

 

6.1.3 Responding to an Opening Bid

Simple change of suit

Opener’s Rebid

Responder’s Rebid

Preference

Opener’s Second Rebid

Jump in a new suit

Responding in no trumps

 

Limit Raise

Inverted Minors

 

 

 

 

 

6.1.3.1 Responding to 1NT

Transfers

 

 

 

 

 

 

6.1.3.2 Responding to 2NT

Transfers

Baron

 

 

 

 

 

6.1.4 Conventions

Stayman

Fourth Suit Forcing

Reverse

Crowhurst

 

 

 

6.1.4.1 Conventional Opening Bids

Lucas Twos

Multi Two Diamonds

Weak Twos

 

 

 

 

6.1.4.2 Competitive Conventions

Jump Overcall

Lebensohl

Unassuming Cue Bid

Unusual No Trump

Continuing after opponent’s take out double

Take out Double

Cue Bid

 

Fishbein

Defence to 1NT

Halmic

1NT Overcall

Redouble

Simple Overcall

 

6.1.4.3 Slam Conventions

Blackwood

Gerber

Roman Key Card Blackwood

Splinter

Jump to 5 of a suit

Grand Slam Force

Acol Four No Trump Opening

 

Asking Bids

DOPI and ROPI

 

 

 

 

 

6.1.5 Doubles

Optional

Penalty

 Lead Directional

 

 

 

 

6.1.6 The Protective Position

 

 

 

 

 

 

 

6.2 Declarer Play

 

 

 

 

 

 

 

6.2.1 General Technique

End Play

Squeeze

Finesse

Lose tricks early

Pin

Avoidance

Restricted Choice

6.2.2 Trump Management

Ruffing

Ruffing Losers before drawing trumps

Trump Coup

Ruffing Finesse

Loser on Loser

Coping with bad splits

Cross Ruff

 

Dummy Reversal

 

 

 

 

 

 

6.3 Defence

Second Player

Signals

Third Player

Play the cards you are known to have

 

 

 

6.3.1 Defensive Tactics

Forcing Defence

Passive Defence

Merrimac Coup

 

 

 

 

6.3.2 Opening Leads

Fourth Highest

Third and Fifth

MUD

Top of Nothing

 

 

 

6.3.3 Plays in Third Hand

Finesse Against Dummy

Finesse Against Partner

 

 

 

 

 

6.3.4 Entry Management

Unblocking

 

 

 

 

 

 

6.4 Probability

 

 

 

 

 

 

 

6.5 Glossary of Terms

 

 

 

 

 

 

 

7 Through the Pack