Glenfield Technical Library

 

Splinter Bids

 

Last Updated on 17th August 2008

 

 

Introduction

 

Many players use a double jump as a Splinter Bid.  The bid shows values for game, at least four cards in partner’s suit and a singleton or void in partner’s suit.

 

Examples

 

One Club - Three Diamonds

One Club – Three Hearts

One Club – Three Spades

One Diamond – Three Hearts

One Diamond – Three Spades

One Diamond – Four Clubs

One Heart -  Three Spades

One Heart – Four Clubs

One Heart – Four Diamonds

One Spade – Four Clubs

One Spade – Four Diamonds

One Spade – Four Hearts

 

Continuation

 

When assessing whether to continue beyond game it is as well to be aware that the hand with the splinter bid will have a void 13.8% of the time.  The probable number of trumps in the splinter hand can be obtained from the following table.

 

Hearts

Probability

4

65.8

5

24.2

6

8.0

7

1.7

8

0.2

Total

99.9

 

 

 

 

 

 

 

 

 

 

Example Hands

 

This hand occurred during the LCBA’s Hyman Crammer event of 2002.

 

North

 

ª T752

© J4

¨ KJT84

§ T8

Dealer West

 

EW Vulnerable

  West opened one heart, north passed and east made a splinter bid of three spades.  South doubled.  West bid four no trumps; Roman Key Card Blackwood.  East bid five spades to show two key cards (the ace of clubs and the king of hearts).  The probability of making a grand slam now depend on the number of kings that east has.  If east has no kings the chances are slightly less than 50%.  If east has one king the prospects rise to above 80% while if east can raise two kings the chances of making thirteen tricks are above 90%.  West therefore bids five no trumps but, east, having no more kings, must bid six clubs and west, unless desperate for a top, signs off in six hearts.

 

Although it turned out to be peripheral to the action another example of a splinter occurred in the Glenfield Club Pairs on 21st July 2002

 

A splinter bid on a passed hand can be used to show close to the values for an opening bid.  Exploiting this bid would have led to a slam on this deal from the Stanley Trophy on 28th August 2002.

West

 

ª A83

© A9753

¨ A7

§ KQ5

 

East

 

ª 6

© KQT62

¨ Q32

§ A732

 

South

 

ª KQJ94

© 8

¨ 965

§ J964

 

 

 

Alternative Uses of the Double Jump

 

1.  Pre-empt

 

The original use of the double jump response to partner’s opening bid of one of a suit was as a pre-emptive bid.  This is largely out of favour as it only has any merit at all if partner was opening the hand in first seat.  Even then it is more likely to fix partner than the opposition.

 

2. Cue Bid

 

Another modern treatment of these sequences is to play them as a cue bid, agreeing trumps and showing either a first or second round control according to the cue bidding style in use.

 

3. Asking Bid

 

If playing splinters you can use a new suit at the five level as an asking bid.

 

 

Tim’s Statistics IMPs

Partner

We Splinter

Imps

Imps/Bd

They Splinter

Imps

Imps/Bd

PorterLeicestershire 20 Staffs & Shrops 0

Peter Neville

1

11

11.00

 

 

 

 

 

 

 

 

 

 

 

Total for 2006

 

1

11

11.00

 

 

 

 

 

 

 

 

 

 

 

PorterLeicestershire 5 Oxfordshire 15

Peter Neville

 

 

 

2

2

1

 

 

 

 

 

 

 

 

Total for 2007

 

 

 

 

2

2

1

 

 

 

 

 

 

 

 

Total

 

1

11

11.00

2

2

1

 

 

 

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Last Updated

17th August 2008

 

 

 

 

 

 

 

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6.1 Bidding

Strategy

Acol

Psychic Bidding

 Precision

 Blue Club

 

 

6.1.1 Hand Evaluation

Defensive Tricks

Losing Trick Count

Playing Tricks

Point Count

Total Number of Tricks

Passing

 

6.1.2 Opening Bids

One Club

One Diamond

One Heart

One Spade

One No Trump

Pre-empts

 

 

Two Clubs

Two Diamonds

Two Hearts

Two Spades

Two No Trumps

 

 

6.1.3 Responding to an Opening Bid

Simple change of suit

Opener’s Rebid

Responder’s Rebid

Preference

Opener’s Second Rebid

Jump in a new suit

Responding in no trumps

 

Limit Raise

Inverted Minors

 

 

 

 

 

6.1.3.1 Responding to 1NT

Transfers

 

 

 

 

 

 

6.1.3.2 Responding to 2NT

Transfers

Baron

 

 

 

 

 

6.1.4 Conventions

Stayman

Fourth Suit Forcing

Reverse

Crowhurst

 

 

 

6.1.4.1 Conventional Opening Bids

Lucas Twos

Multi Two Diamonds

Weak Twos

 

 

 

 

6.1.4.2 Competitive Conventions

Jump Overcall

Lebensohl

Unassuming Cue Bid

Unusual No Trump

Continuing after opponent’s take out double

Take out Double

Cue Bid

 

Fishbein

Defence to 1NT

Halmic

1NT Overcall

Redouble

Simple Overcall

 

6.1.4.3 Slam Conventions

Blackwood

Gerber

Roman Key Card Blackwood

Splinter

Jump to 5 of a suit

Grand Slam Force

Acol Four No Trump Opening

 

Asking Bids

DOPI and ROPI

 

 

 

 

 

6.1.5 Doubles

Optional

Penalty

 Lead Directional

 

 

 

 

6.1.6 The Protective Position

 

 

 

 

 

 

 

6.2 Declarer Play

 

 

 

 

 

 

 

6.2.1 General Technique

End Play

Squeeze

Finesse

Lose tricks early

Pin

Avoidance

Restricted Choice

6.2.2 Trump Management

Ruffing

Ruffing Losers before drawing trumps

Trump Coup

Ruffing Finesse

Loser on Loser

Coping with bad splits

Cross Ruff

 

Dummy Reversal

 

 

 

 

 

 

6.3 Defence

Second Player

Signals

Third Player

Play the cards you are known to have

 

 

 

6.3.1 Defensive Tactics

Forcing Defence

Passive Defence

Merrimac Coup

 

 

 

 

6.3.2 Opening Leads

Fourth Highest

Third and Fifth

MUD

Top of Nothing

 

 

 

6.3.3 Plays in Third Hand

Finesse Against Dummy

Finesse Against Partner

 

 

 

 

 

6.3.4 Entry Management

Unblocking

 

 

 

 

 

 

6.4 Probability

 

 

 

 

 

 

 

6.5 Glossary of Terms

 

 

 

 

 

 

 

7 Through the Pack